• usp_easy_retunsFree & Easy Returns
  • usp_best_dealsBest Deals
placeholder
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x
magnifyZoom

Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x

Sorry! This product is not available.
Available Soon
Product Overview

Specifications

PublisherPackt Publishing
ISBN 101785888382
Book DescriptionAn example-based practical guide to get you up and running with Unity 5.xKey FeaturesThe most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.xUnderstand the core concepts surrounding Unity5 game development with this power-packed hands-on guideBrush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookBook DescriptionUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.What you will learnUnderstand core Unity concepts, such as game objects, components, and scenesLearn level design techniques for building immersive and interesting worldsLearn to make functional games with C# scriptingUse the toolset creatively to build games of different themes and stylesLearn to handle player controls and input functionalityDive into the process of working with terrains and world-creation toolsImport custom content into Unity from third-party tools, such as Maya and BlenderGet to grips with making both 2D and 3D games
LanguageEnglish
Number of Pages402 pages
ISBN 139781785888380
About the AuthorAlan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard
AuthorAlan Thorn
Publication Date25 March 2016
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x
Sorry! This product is not available.
Available Soon

We're Always Here To Help

Reach out to us through any of these support channels

Shop On The Go

Connect With Us

madamastercardvisatabbytamaraamexcod
Noon E Commerce Solutions One Person Company LLCCR No. 1010703009VAT No. 302004655210003