• usp_easy_retunsاسترجاع مجاني وسهل
  • usp_best_dealsأفضل العروض
placeholder
البرمجة البصرية باستخدام المخططات لمحرك Unreal 5
magnifyZoom

البرمجة البصرية باستخدام المخططات لمحرك Unreal 5

807.00
nudge icon
توصيل مجاني
nudge icon
باقي 1 وحدات في المخزون
nudge icon
توصيل مجاني
noon-express
احصل عليه خلال 4 ديسمبر
اطلب في غضون 11 ساعة 5 دقيقة

خصم على الدفع

نظرة عامة على المنتج

المواصفات

الناشرPackt Publishing
رقم الكتاب المعياري الدولي 10180181158X
وصف الكتابExplore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in colorKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with OOP concepts and explore the Gameplay FrameworkWork with virtual reality development in UE BlueprintImplement procedural generation and create a product configuratorWho this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.Table of ContentsExploring the Blueprint EditorProgramming with BlueprintsObject-Oriented Programming and the Gameplay FrameworkUnderstanding Blueprint CommunicationObject Interaction with BlueprintsEnhancing Player AbilitiesCreating Screen UI ElementsCreating Constraints and Gameplay ObjectivesBuilding Smart Enemies with Artificial IntelligenceUpgrading the AI EnemiesGame States and Applying Finishing TouchesBuilding and PublishingData Structures and Flow ControlMath and Trace NodesBlueprints TipsIntroduction to VR DevelopmentAnimation BlueprintsCreating Blueprint Libraries and ComponentsProcedural GenerationCreating a Product Configurator using the Variant Manager
تنسيق الكتابPaperback
تاريخ النشر2 May 2022
رقم الكتاب المعياري الدولي 139781801811583
عن المؤلفMarcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
الكاتبMarcos Romero
اللغةEnglish
عدد الصفحات568 pages
البرمجة البصرية باستخدام المخططات لمحرك Unreal 5
البرمجة البصرية باستخدام المخططات لمحرك Unreal 5
807.00
الكمية قليل: باقي 1 فقط
0

نحن دائماً جاهزون لمساعدتك

تواصل معنا من خلال أي من قنوات الدعم التالية:

تسوق أينما كنت

تواصل معنا

mastercardvisatabbytamaraamexcod