• usp_easy_retunsFree & Easy Returns
  • usp_best_dealsBest Deals
placeholder
Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games
magnifyZoom

Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games

192.00
nudge icon
Free Delivery
nudge icon
Free Delivery

Payment discount

Product Overview

Highlights

  • Packt Publishing Limited
  • Horton, John
  • Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition

Specifications

PublisherPackt Publishing
ISBN 101838648577
Book FormatPaperback
Book DescriptionGet to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features: Learn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook Description: The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn: Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is for: This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
What's In The BoxBook
Number of Pages746 pages
ISBN 139781838648572
AuthorJohn Horton
LanguageEnglish
About the AuthorJohn Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Publication Date27 September 2019
Cart Total  192.00
placeholder
Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games
Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games
192.00
0

We're Always Here To Help

Reach out to us through any of these support channels

Shop On The Go

App StoreGoogle PlayHuawei App Gallery

Connect With Us

mastercardvisatabbytamaraamexcod