Publisher | Apress; Softcover Reprint of the Original 1st ed. edition |
ISBN 10 | 1590591143 |
Book Format | Paperback |
Book Description | Tagliaferri teaches fundamental concepts of object-oriented programming using games as example applications. Beginning programmers often motivate themselves by choosing a first project in which they are interested. |
Publication Date | 14 August 2003 |
ISBN 13 | 9781590591147 |
Author | Matthew Tagliaferri |
Language | English |
About the Author | strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake. |
Number of Pages | 385 pages |