الناشر | Packt Publishing |
رقم الكتاب المعياري الدولي 10 | 1849696365 |
اللغة | English |
تاريخ النشر | 30 September 2015 |
رقم الكتاب المعياري الدولي 13 | 9781849696364 |
الكاتب | Jamie Dean |
وصف الكتاب | About This BookCreate and export models and animation sequences to Unity from 3ds max and MayaPrepare character models and animation for games using Mecanim's rigging toolsRetarget, adjust, and mix and match motion capture and other animation dataWrite and edit scripts compatible with Mecanim Animation ControllersWho This Book Is ForIf you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.What You Will LearnAcquire efficient techniques to refine and optimize motion capture dataRetarget animation sequences between different character rigsDiscover how to rig a humanoid character and export it for use in UnityCreate dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packagesUnderstand how to set up a complex facial rig for speechConstruct a ragdoll game object and instantiate it in a gameDevise Mecanim animation integration for player and AI-driven animation for enemy charactersDevelop command-line applications and explore the key data structures and librariesIn DetailGame animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines import/export, retargeting, and many other aspects of the character animation workflow.Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing.This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. |
عدد الصفحات | 290 pages |