• usp_easy_retunsFree & Easy Returns
  • usp_best_dealsBest Deals

Blueprints Visual Scripting for Unreal Engine

135.00
138.00 
Inclusive of VAT
Saving:
3.00 
nudge icon
Free Delivery
nudge icon
Free Delivery
noon-marketplace
Get it by 30 - 31 May
Order in 11 h 35 m
VIP ENBD Credit Card

Delivery 
by noon
Delivery by noon
High Rated
Seller
High Rated Seller
Cash on 
Delivery
Cash on Delivery
Secure
Transaction
Secure Transaction
Product Overview
Specifications
PublisherPackt Publishing
ISBN 139781785286018
ISBN 101785286013
AuthorBrenden Sewell
Book FormatPaperback
LanguageEnglish
Book DescriptionBuild professional 3D games with Unreal Engine 4's Visual Scripting systemKey FeaturesTake your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.Build a first person shooter from scratch with step-by-step tutorials.Book DescriptionBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.What you will learnPrototype and iterate new game mechanics rapidlyCustomize the player's abilities and controlsBuild user interface elements, including health bars and objective countersSet up interactions between player actions and game objects in the worldCreate complex enemy AI that can sense the world around it and attack the playerDesign menus that will allow your players to load, pause, and quit the gameDeploy your game to multiple platforms and share it with the world
About the AuthorBrenden Sewell is a creative director with a decade of experience leading teams in the development of compelling interactive experiences that entertain, teach, and inspire. Prior to joining E-Line, he explored the intersection of educational practice and industry game development culminating in his work as the principal game designer at the Center for Games and Impact. Here, he specialized in the development of immersive games for STEM education and teacher professional development. Since joining the E-Line team, he has led developments from concept, prototyping, and production, to release on a variety of projects ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.
Publication Date31 July 2015
Number of Pages188 pages
Cart Total  135.00

We're Always Here To Help

Reach out to us through any of these support channels

Shop On The Go

App StoreGoogle PlayHuawei App Gallery

Connect With Us

mastercardvisatabbytamaraamexcod