Inspired by viral challenges that have gathered billions of views across the Internet this game tests one s ability to remain calm under pressure Players wear the Cool O Meter unit that measures heart rate and the opposing team rolls the dice that will determine how they ll try to get a player to get flustered For example opponents might have to get up close to the player and sniff them or make pig noises If the player reacts laughs cringes flinches etc their heart rate may go up and the meter will rise They might think that they can hide their reactions but the Cool O Meter will show what s really going on When the meter gets high enough the lights get to red the alarm will sound and the opponent wins that round for making them lose their composure.
Get Opponents to React Under Pressure
To play the Don't Lose Your Cool game, one player puts on the Cool-O-Meter unit that will measure their heart rate. Then, their opponent rolls the 3 action dice. What shows up on the dice corresponds to actions the opponent can do to get the other player to get all flustered and react within 30 seconds. For example, opponents might have to get up close to the other player and sniff them, stare them down, or make pig noises -- all in an attempt to increase the player's heart rate. Who will stay calm and collected and who will break under pressure?
Cool-O-Meter Shows the Real Reaction
Get ready for some silly scenarios and wacky contortions, trying to get players to react and move the meter into the red zone! The player wearing the Cool-O-Meter unit must try to stay calm and collected. If the player reacts -- laughs, cringes, flinches etc., their heart rate may go up and the meter will rise. They might think that they can hide their reactions, but the Cool-O-Meter meter will show what's really going on. If the meter goes high enough and reaches the red zone, the alarm will sound and the opponent will win that round.
The Winner is the Coolest
If a player wearing the Cool-O-Meter unit is able to remain calm and keep their heart rate down until time runs out -- they'll hear an exciting win sound. They've won the round and earned a point! But if the lights fly up to the top red zone on the meter, the alarm goes off and that player loses the round. After 3 rounds, the player with the most points wins. Who will be able to maintain composure under pressure to be the overall winner?