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Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

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Product Overview
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PublisherPackt Publishing
ISBN 139781800209220
ISBN 101800209223
AuthorHammad Fozi
Book FormatPaperback
LanguageEnglish
About the AuthorHammad Fozi has been passionately involved with technology since he was 12 years of age. He has received several awards in ICT and Thinking Skills during his studies. In 2016, Hammad interned at Vanilla Arcade and developed a product known as "Camera from the Past" which is displayed publicly at the National History Museum in Lahore and is a source of great fun for the visitors and tourists. Having graduated as a Computer Scientist in 2018, he quickly consolidated his name as an Unreal Engine developer. Currently, Hammad is an Unreal enthusiast, co-managing the Unreal Developer Community of Pakistan. He works as a lead Unreal developer for Terra Virtua and is the sole developer behind their explosively popular Fan Cave product, showcasing amazing digital merch from some of the biggest names in the entertainment industry such as Legendary Entertainment and Paramount Pictures.Gonçalo Marques has been an active gamer since the age of 6. He worked as a freelancer for a Portuguese startup, Sensei Tech, where he developed an internal system using UE4 to produce datasets that assist with machine learning. He has since participated in several projects as a freelancer. Gonçalo also released a free and open-source plugin called UI Navigation, which has garnered an extremely positive reception with over 50K downloads. It is still receiving frequent updates and fixes. Currently, he is working at ZPX, a game studio in Lisbon that frequently collaborates with Funcom and has contributed to games, such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonçalo has helped in the development of Moons of Madness and is currently working on a new Funcom game in the Dune universe. During his free time, he works on his own UE4 projects. He also lectured a workshop on the basics of UE4 in his university.David Pereira started this game development career in 1998, where he learned to use Clickteam's The Games Factory and started making his own small games. He graduated with a bachelor's degree in computer science. During that time, he learned OpenGL and DirectX to start developing more complex games and worked on popular mobile games, including Gravity Guy, Extreme Skater, iStunt2, and Hambo. After gathering work enough experience, he decided to pursue his own game development career and started working with the newly released Unreal Engine 4.0. Since then he has worked on several projects that use the engine. He was also the lead developer of a VR project for the John Lewis Christmas advert at MPC Creative. The advert was presented at their flagship store in Oxford Street and was experienced by more than 5000 people over a 40 day period. David also volunteered at APSA where he taught students with Asperger Syndrome how to use Unreal Engine 4 to create their own games. Today, he's working on his own game, a soon to be announced First-Person Action RPG.
Publication Date25 November 2020
Number of Pages822 pages
Cart Total  189.00

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