وصف الكتاب | With this highly focused book you'll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it's the only guide dedicated to this subject. Overview Learn how to create efficient and easy to use character rigs Understand and make your characters , so that your audience believes they're alive See common approaches when animating your characters in real world situations Learn the techniques needed to achieve various setups, from IK-FK blending to corrective shape keys and eyes controllers The only book to cover advanced aspects of working with character animation in Blender. What you will learn from this book Refine your animation with Blender tools Understand principles behind movements like walking, running, jumping and weight lifting Stay productive with an organized animation workflow Create flexible face rigs with a mixed approach Learn how to stretch the arms, legs and spine of your characters Create corrective shape keys Fine control your character's eyes Switching between IK and FK for arms and legs in a shot Create an IK foot setup with 3 pivots How to track your animation arcs and timing Approach Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Who this book is written for Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature. In Detail Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. |