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Beginning Game AI with Unity: Programming Artificial Intelligence with C#
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Beginning Game AI with Unity: Programming Artificial Intelligence with C#

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PublisherApress; 1st ed. edition
ISBN 101484263545
Book DescriptionGame developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Book FormatPaperback
Publication Date6 December 2020
ISBN 139781484263549
About the AuthorSebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.
AuthorSebastiano M. Cossu
LanguageEnglish
Number of Pages160 pages
Beginning Game AI with Unity: Programming Artificial Intelligence with C#
Beginning Game AI with Unity: Programming Artificial Intelligence with C#
162.00
0

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