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CRC Press The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser
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CRC Press The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser

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PublisherCRC Press
ISBN 101032726679
Book DescriptionThe WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Book FormatPaperback
Publication Date2 October 2024
ISBN 139781032726670
About the AuthorMatthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.
AuthorMatthew Scarpino
LanguageEnglish
Number of Pages374 pages
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CRC Press The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser
CRC Press The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser
279.00
293
0

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