


| Publisher | BPB Publications; Standard Edition |
| ISBN 10 | 9355513445 |
| Book Description | Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users'' input data. Towards the end, you will learn how to interact with the game objects and develop audio and sha |
| Book Format | Paperback |
| Publication Date | 30 January 2023 |
| ISBN 13 | 9789355513441 |
| About the Author | Mitchell Lynn is a programmer who has been playing videogames since before he could walk, he started out playing classics like DOOM and Quake on his Grandfather’s old hardware, and has continued playing through every gaming generation since. This experience has been extremely helpful to his progression and capability as a programmer.Cliff Sharif (aka Emperor Katax) is programmer and digital artist. His first touch to digital content was with Commodore 64 and Amiga 500. He practiced early steps of programming multimedia and real-time application with these platforms and also touched first edges of digital art belongs to that era. Then he began his carrier with programming and digital art in 1998, by using Windows 98. |
| Author | Mitchell Lynn Cliff Sharif |
| Language | English |
| Number of Pages | 318 pages |
